#include "VoiceUtils.h"

#ifdef _WIN32
#include <Windows.h>
#endif

VoiceUtils::VoiceUtils()
{
}


VoiceUtils::~VoiceUtils()
{
}

BDString VoiceUtils::GetVoicePath(BDString name)
{
#ifdef _WIN32
	char szFilePath[MAX_PATH + 1];
	GetCurrentDirectoryA(MAX_PATH, szFilePath);
	BDString path(szFilePath);
	path.append("\\Voice\\");
	path.append(name);
	return path;
#endif
}
